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Interactive Learning Application on the Theory and History of Mazes and Labyrinths

Link to the project:lostness.vercel.appDemo Video:

Project Overview

As my Bachelor’s Final Project, I designed and developed an interactive educational web application that explores the cultural, historical, and technical dimensions of mazes and labyrinths. The goal was to make a specialized topic both accessible and engaging through multimedia learning.

The project combines a React-based web platform with an embedded Unity simulator, enabling users to explore maze theory and procedural generation algorithms interactively. Additional learning modules were created to complement the simulator, providing a structured yet playful way to understand concepts such as maze classification, history, and algorithmic design.

Technical Details

Design & Methodology

The project followed a user-centered design methodology, validated through multiple usability tests. Results confirmed that the application not only met its educational objectives but also delivered an engaging and intuitive user experience.

Gallery

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