Celery

Game Description

Celery is a linear and humorous dungeon crawler where the player controls a chef who has lost his recipes. With a light-hearted tone and a frenetic pace, combat is based on capturing enemies with a frying pan and “cooking” them to obtain temporary abilities (for example, throwing carrots, tomatoes or explosive mushrooms). The game offers a strategic hack and slash experience with unique bags and a cartoon and minimalist visual style.

Role in the Project

In this project I assumed the role of Producer and Programmer:

  • Management and production:
    • Implementation of the Scrum methodology, with weekly sprints and monitoring through sprint backlog.
    • Coordination of tasks between disciplines (programming, art, sound, marketing).
    • Organization of builds, communication and presentations at events such as IndieDev Day.
  • Programming:
    • Player character mechanics (movement, dash, basic combat, capture and cook enemies).
    • General game systems: Game Loop, UI, VFX integration, shaders and SFX.
    • I did not participate in the enemy AI or the implementation of traps, but I did participate in the rest of the main functionalities, such as the bags.

Technologies and Tools

  • Unity (2022.3.20f1)
  • C# for programming
  • GitHub for version control

Gallery

Celery Gameplay 1
Celery Gameplay 2
Celery Plant
Celery Plant 2