
Game Producer focused on planning, coordination, and delivery.
I specialize in task management, workload analysis, scheduling, dependency tracking, risk mitigation, and team communication.
Across academic and professional environments, I have coordinated teams ranging from small agile groups to large multidisciplinary productions.
Leading production for a 21-person game development team in a 10-month project, from concept to delivery.
The production pipeline is supported through multiple planning views:
A high-level production schedule used to visualize milestones, dependencies, workload distribution, and critical path management.

A Kanban workflow used to track production status from Backlog to Done, including ownership, priorities, progress tracking, and expected delivery dates.

A complete production log containing all project tasks, responsibilities, priorities, estimates, and status updates.

Managed videogame production for a team of 6 using an agile workflow based on weekly sprints. Future work was maintained in a backlog while active tasks were planned and distributed during sprint planning meetings.
Long-term planning document combining milestone scheduling with feature tracking across all production stages.

Weekly planning board showing individual ownership, sprint objectives, task progress, dependencies, and production notes.

Coordinated asset and shot tracking for a collaborative 2D animation production.
Production dashboard used to monitor animation status, background completion, reviews, references, ownership, notes, and rendering progress across all sequences.
